Victoria Alexeev-Zajac | VGTx Research Initiative

Bradley University
VGTxresearch@gmail.com

LinkedIn

PROFESSIONAL SUMMARY

The Video Game Treatment & Diagnostic Research Initiative (VGTx) is a multidisciplinary project focused on advancing the clinical applications of video games in mental health. We investigate how game mechanics, narratives, and player interactions can be designed and evaluated as tools for psychological intervention, assessment, and diagnosis.

VGTx builds on Video Game Therapy (VGT), as coined by Dr. Francesco Bocci in by offering a research-driven framework to integrate counseling psychology, neuroscience, and behavioral science. Our goal is to develop evidence-based intervention models and analyze how in-game behavior can support psychological assessment.

Advancing Mental Health

Utilizing video games for psychological intervention and assessment.

Building a Community

Fostering collaboration among researchers, clinicians, and developers in game psychology.

Driving Innovation

Creating a space for new research and advancements in the field.

Mental health advocate, educator, and researcher focused on trauma-informed care, harm reduction, and game-based mental health research with current work at the intersection of neurocounseling, psychophysiology, and therapeutic game design.

EDUCATION

Bradley University

M.S., Clinical Mental Health Counseling (CMHC), focus in Neurocounseling, expected 2027

Thesis (in progress): Buffs, Nerfs, and Nerves: The Experimental Impact of Combat, Choice, and Lore Mechanics on Momentary Mood.

Post University

B.S., Psychology, 2021, summa cum laude

Focus in Neuropsychology and Applied Behavior Analysis (ABA), GPA 4.0, President's List

Capstone topic: Research Review: Psychotherapeutic application of MDMA on regulating the hypothalamic
pituitary adrenal axis of sexual assault survivors experiencing treatment resistant PTSD.

CERTIFICATIONS AND TRAINING

BCIA Board Certification

BCIA Board Certification in Neurofeedback (in progress)

CITI Program Certifications

Completed

Responsible Conduct of Research (RCR, Basic)

Research Misconduct and Reporting Procedures

Data Quality and Adverse Events

Privacy and Confidentiality in Research

IRB Review Process

Informed Consent and Vulnerable Populations

Data Security and Storage Compliance

Mentoring and Research Environment

ADDITIONAL TRAINING

Trauma-Informed Harm Reduction Training

Comprehensive training in empathetic, evidence-based approaches to supporting individuals, focusing on safety, dignity, and reducing adverse outcomes.

Game Design & Research Coursework

Advanced studies from IBM, MIT EdX, Harvard EdX, and Stanford EdX, covering foundational and cutting-edge aspects of game development and research methodologies.

Video Game Writing Essentials

Mastery of narrative design, character development, and interactive storytelling techniques crucial for engaging video game experiences.

Mastering Game Programming

In-depth understanding of coding principles, engine mechanics, and development cycles to bring game concepts to life efficiently.

A Complete Guide to Game Design

Holistic overview of the game design process, from conceptualization and prototyping to playtesting and final implementation.

Psychological Aspects of Game Design

Exploration of cognitive and behavioral psychology applied to game mechanics, player motivation, and emotional engagement.

Generative AI for Games Development

Training in leveraging AI tools and techniques for content generation, procedural design, and intelligent NPC behavior in games.

PUBLICATIONS & SCHOLARLY WORKS

Book chapters, pending publication

Zajac, V. (2025). Fight, flight, Faerûn: Decision-making under acute stress in Baldur’s Gate 3. In A. Bean (Ed.), The Psychology of Baldur’s Gate. Geek Therapeutics Press.

Alexeev, V. (2026). Wretched Worlds, Cultural Constructions of Fear: WuChang, The Last of Us, and Comparative Horror Psychology. Psychgeist, Chapter in preparation.

Alexeev, V (2026) Painfully Painted: Eudaimonic Entertainment in Clair Obscur: Expedition 33. In A. Bean (Ed.), The Psychology of Clair Obscur: Expedition 33. Geek Therapeutics Press.


Publications

Zajac, V., et al. (2026). Therapeutic Applications of Tabletop Role-Playing Games: A Scoping Review of Clinical Implications and Theoretical Integration

Contribution: Lead researcher and primary author; study design and conceptual framework development; systematic screening, data charting, and thematic coding aligned with PRISMA-ScR; source management and auditable documentation using a Zotero-based extraction and tagging system; cross-source synthesis and narrative integration; manuscript drafting, revision, and methodological alignment; bias-mitigation and transparency procedures; interpretation of findings and identification of research gaps.

Other current writing and media projects, in progress

Zajac, V. (2026) Parallel Play, Parallel Worlds: The History of Neuropsychology and Video Games. Social Media Series

Alexeev, V. (2026) Patch Notes, Update In Your Sleep: Dopamine and Memory Consolidation. Project in development.

Alexeev, V. (expected 2026). VGTx Live Play Protocol: A Proposed Framework for Synchronous Gameplay Telehealth. VGTx Research Initiative.

Alexeev, V. (2026) 8-Bit Science. Social Media Series.

Thesis and research projects, in progress

Alexeev, V (expected 2027) Boss Fights and Better Coping: Authethnographic Study on Soul's Games for Emotional Regulation. Research Project

Zajac, V. Playing with Emotion: Mechanic-based modulation of mood during video game play. Prototype in playtest phase.

Alexeev, V. (expected 2028). VGTx Clinical Trial and Protocol Design, EEG and HRV-integrated therapeutic gaming framework. Research proposal in development.

Peer-reviewed manuscripts, in preparation

Interactive Systems as Quantitative Instruments: Game-Based Frameworks for State Measurement
This forthcoming chapter in Creative Quantitative Research Methods centers on Playing With Emotion to examine how interactive digital systems, including structured mini-games, can function as standardized quantitative instruments. The chapter focuses on embedded state measurement, repeated affect ratings, behavioral trace data, and analytic controls for studying emotion and regulation during gameplay.
Status: Accepted; pending final book review.

Boss Fights and Better Copingâ„¢ (BFBCâ„¢): Difficult Video Games as Emotion Regulation Labs

Boss Fights and Better Copingâ„¢ (BFBCâ„¢) is a skills-in-play framework developed by Victoria Alexeev for examining frustration tolerance, emotion regulation, flow, tilt, and coping practice during difficult gameplay. The framework uses high-challenge gameplay, including boss fights and repeated-failure encounters, as a structured context for observing emotional response patterns and practicing coping skills in real time.

Status: Geek Therapeutics continuing education course, 2026; conference presentation and manuscript work in progress.

Citation:
Alexeev, V. (2026). Boss Fights and Better Copingâ„¢: A skills-in-play framework for emotion regulation during difficult gameplay. Geek Therapeutics continuing education course materials.

© 2026 Victoria Alexeev. All rights reserved.

RESEARCH FOCUS

Game-based mental health, neurocounseling and psychophysiology, and experimental studies isolating mechanic-level mood effects. Emphasis on trauma-informed, harm reduction-informed design and accessible science communication through VGTx.

Game-Based Mental Health

Exploring the therapeutic use of commercial video games, focusing on evidence-based integration into clinical practice to enhance patient care.

Neurocounseling & Psychophysiology

Investigating affect regulation, stress physiology, and biometric-informed intervention design embedded within gameplay experiences.

Experimental Methodologies

Developing robust experimental methods to isolate mechanic-level effects on momentary mood, utilizing controlled gameplay and repeated measurements.

Trauma-Informed Frameworks

Designing harm reduction strategies for safer engagement with high-arousal and high-frustration game loops, prioritizing player well-being.

Therapeutic Game Design

Advancing neurofeedback and biofeedback integration (EEG, HRV) to create neuroadaptive, closed-loop therapeutic gaming standards.

Science Communication

Translating complex research through VGTx into psychoeducation, clinician-facing tools, and accessible summaries for public audiences.

PRESENTATIONS

Enhancing Cognitive Performance Through Game-Based Neurofeedback

Zajac, V. (2025, June). Neurocounseling, Bradley University, ENC 607

Proyecto: Counseling Con Cultura

Martinez, L., & Zajac, V. (2025, June). Professional Advocacy Campaign, Bradley University, ENC 620

Career Counseling, Mental Health, and Video Game Therapy (VGTx)

Zajac, V. (2025). Innovation in Career Counseling, Bradley University, ENC 621

Boss fights and better coping: Difficult video games as emotional regulation labs

Alexeev, V. (2026). Boss Fights and Better Copingâ„¢: Difficult video games as emotion regulation labs. Conference presentation / CE presentation in progress.

RESEARCH & WORK EXPERIENCE

Research Assistant, Geek Therapeutics, 2024 to present

Therapeutic gaming scholarship and academic manuscripts with APA 7 compliance.

Data extraction, coding, and thematic analysis for TTRPG therapy scoping review (1990 to 2025).

Psychology Research Intern, The Commons XR, October 2025

Research support in immersive technology, affect regulation, and behavioral tracking.

Develop and test intervention frameworks in a digital environment.

Quantitative data analysis.

Beyond Dope Productions, Psychoneuropharmacological Academic Researcher, Apr 2025 to Present

Supports psychoneuropharmacology research through literature review, evidence synthesis, and APA 7-aligned research writing for trauma-informed harm reduction education.

Beyond Dope Productions, Volunteer and Group Facilitator, Apr 2016 to Present

Facilitates harm reduction education and peer support, provides trauma-informed group support, and contributes to community health workshops.

Newmind Space for Wellness, Manager, Consent Advocate, Program Creator, 2015 to 2022

Trauma-informed consent education, survivor support, conflict mediation, restorative practices.

TEACHING & INSTRUCTION

VGTx Seminar Instructor

STEP Program, SUNY New Paltz, April 2025 to present

Educational college bridging course on video game psychology, neuropsychology and therapeutic interventions for youth and DEI-focused programming (6-hour seminar blocks)

VGTx Zoom Instructor

STEP Program, SUNY New Paltz, June to August 2025

Educational course on video game psychology, neuropsychology and therapeutic interventions for youth and DEI-focused programming (6-week class structure)

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LEADERSHIP, PUBLIC ENGAGEMENT, & COMMUNITY BUILDING

Founder and Principal Investigator, VGTx Research Initiative

Research frameworks combining video games, biofeedback, neurofeedback, and counseling psychology

Mood regulation and psychophysiology during gameplay, ethical and governance considerations

Science communication and education across online platforms

Runs the VGTx Discord community for students and professionals

CORE SKILLS

Trauma-informed practice

Grounded, safety-first approach to support, education, and research work with high-stress or vulnerable populations.

De-escalation and crisis support

Calm, practical de-escalation skills for tense moments, emotional escalation, or safety concerns in community settings.

Harm reduction

Nonjudgmental, evidence-informed harm reduction education, peer support, and community health facilitation.

Group facilitation

Leads group-based learning and support through Beyond Dope groups, workshops, STEP instruction, and seminars.

Psychoeducation

Translates clinical and research concepts into clear, accessible teaching for youth programs, workshops, and VGTx public content.

Consent advocacy

Consent-centered support and education, survivor-support aligned communication, and safety-oriented community practice.

Program design and session planning

Designs structured sessions, workshop flow, learning objectives, and materials for education and community-based delivery.

CBT and DBT-informed psychoeducation

Uses CBT, DBT concepts as psychoeducational tools, skills language, and framework structure for workshops and teaching.

Mindfulness-based skills (MBSR-informed)

Integrates mindfulness-based grounding and regulation skills in education and skill-building contexts.

Neurocounseling & psychophysiology

EEG concepts and interpretation

EEG interpretation across band power, asymmetry, and connectivity, including alpha reactivity and theta/beta patterns, with artifact-controlled preprocessing

HRV and biometric tracking

Neurofeedback and biofeedback training (in progress)

Cognitive load and attention mapping

Psychoneurochemistry and neuroplasticity education

Binaural beats and neuroadaptive intervention design

Designs game-based regulation concepts using binaural beats and state-responsive (EEG/HRV-informed) intervention logic

Research and methods

Research Methodologies

  • PRISMA-ScR scoping reviews
  • Systematic reviews
  • Mixed methods
  • Data coding and thematic synthesis
  • Survey construction (personality and mood measures)
  • IRB and research ethics
  • APA 7 writing and editing
  • SPSS and R in training

Game-based research and development

  • Therapeutic game design and prototyping
  • Neuroadaptive gameplay mechanics (EEG and HRV concept integration)
  • Emotional regulation systems in games
  • Narrative and symbol psychology integration
  • UX in therapeutic gaming
  • Game studies and media psychology analysis

PROFESSIONAL AFFILIATIONS

Chi Sigma Iota (CSI)

International Counseling Academic and Professional Honor Society

American Counseling Association (ACA)

American Psychology Association (APA)

Biofeedback Certification International Alliance (BCIA)

RESEARCH ADVISORS & COLLABORATORS

Dr. Erik Braun

Bradley University, Department of Counseling

Thesis advisor

Dr. Christine Nelson

Bradley University, Department of Counseling

Thesis Committee

Dr. Sara Roldan

University of San Diego

Thesis Committee, Consultant, Collaborator

Dr. Anthony Bean

Geek Therapeutics, Geek Therapeutics Press

Editor, PI - Geek Therapeutics



Dr. Daniel Kaufman

Dr Gameology

Consultant